From Jay is Games
by Lori.h on November 23, 2014 02:00 PM
by Lori.h on November 23, 2014 02:00 PM
by Lori.h on November 22, 2014 02:00 PM
by Ferret on November 21, 2014 10:15 PM
Kingdom Rush Frontiers launched on Armor Games a year ago, and being tower defense addicts we wanted to celebrate in a big way! We’ve launched a Kingdom Rush Quiz that could win you a KRF shirt, some exclusive Kingdom Rush Armatars that can be unlocked through Questing and two NEW Quests. Join us this weekend and build towers, kill a bunch of monsters and click on some exploding sheep.
Win a T-Shirt:
Are you the Ashbite of Kingdom Rush? Test your mettle against tough trivia questions from the franchise and see how you match up against your friends. Users that do well on the Quiz will be entered for a chance to win a Kingdom Rush T-Shirt.
Kingdom Rush Armatars:
Special Armatars are now available for users that have unlocked Easy, Medium and Hard Quest sets for Kingdom Rush Frontiers. Want to show love for your favorite Kingdom Rush character? Don’t wait, get earning those Quests today!
New Kingdom Rush Quests:
Two new Quests have launched for Kingdom Rush and Kingdom Rush Frontiers. Play each game three days in a row, and unlock a special Hard Quest for each game. If you want to unlock the best Kingdom Rush Frontiers Armatars, you’ll need them!
by LDora on November 21, 2014 09:00 PM
by Lori.h on November 21, 2014 07:00 PM
by LDora on November 21, 2014 05:00 PM
by LDora on November 21, 2014 03:00 PM
by Johnny123 on November 21, 2014 02:00 PM
by LDora on November 20, 2014 10:00 PM
by LDora on November 20, 2014 08:00 PM
by LDora on November 20, 2014 03:00 PM
by Johnny123 on November 20, 2014 02:00 PM
by Ferret on November 19, 2014 09:52 PM
by kimberlyfelix on November 19, 2014 09:00 PM
by Aaron on November 19, 2014 05:23 PM
November Game Jam
Join the FGL community for another 72 hour Game Jam starting on November 28th!
Interested in knowing when the next FGL event occurs? Check out your Developer Dashboard!
The new HTML5 GameShop is now open to everyone. Check prices and see new features now!
by Brian on November 19, 2014 07:46 AM
This week, we’re excited to sit down with one of the longtime publishers here at FGL: Dojo-GameMazing. They have revealed an exciting announcement regarding the launch of their new site, Dojo.com.
FGL_Brian: Welcome to the Spotlight! Tell us a little about yourself and GameMazing for those who may not be familiar with you yet.
Dojo-GameMazing: Thanks Brian. I’m Bryce Fitzsimons, founder of GameMazing. I’ve been running GameMazing since 2011, and have been involved in game development for many years prior. Right now, my team and I are in the process of launching Dojo.com, a new gaming portal which we’re very excited about .
FGL: What is Dojo.com and what are your goals are for the site?
Dojo: The focus of Dojo.com is premium games and a community experience that brings gamers and game developers together. Unlike GameMazing, Dojo will look to promote not just games, but the developers who build those games. So in that sense, we aim to be more than just a game repository, but a platform for connection.
Right now we’re still in soft launch mode (fixing bugs and adding features), but soon we’re going to bring in a lot of cool features for both gamers and developers to foster community. Part of our push will be continued sponsorship of Flash games, but we’ll also be exploring outward to HTML5 and mobile shortly.
FGL: It’s good to hear that you’re exploring all kinds of different game formats. What sort of things are you looking for in particular when selecting games to publish?
Dojo: Right now we’re looking for good, fun, high-quality games. The games that we build into our early portfolio are a reflection of what Dojo is all about, so we are eager to sponsor and purchase sitelocks for great games.
During the early stages, our emphasis for sponsorships will be games with (1) high viral potential, or (2) quality, fun games that help retain our portal audience. As for sitelocks, we’re looking for games that have done reasonably well in the past, but we’re also open great games that may have been overlooked. In terms of genres, we’re accepting everything from casual to complex.
FGL: You mentioned that with Dojo.com you’re trying to foster a community experience for gamers AND game developers. What’s your reason for that, and what are some ways you’re trying to achieve it?
Dojo: We’ve found that indie game fans are looking for an experience larger than just playing games. Fans want to connect with the developers that made their favorite games, follow these developers, learn what other cool things they’re up to. And we have a history of supporting indie developers, helping them gain exposure, and promoting great games.
As portal owners, we’re in a unique place to help developers and users connect in a way that is virtuous. Even though there is a bit of a format/platform war between Flash, HTML5, mobile, Unity, and some of the larger platforms like Steam, we recognize that developers aren’t going away, and that there will always be demand for great independent games. We want to foster a community that is larger than a single platform or technology. It’s good for us, but also good for developers, the players, and the indie game community at large.
FGL: I think you’re absolutely right about that. Tearing down the barriers between developer and gamer could be really helpful for both parties.
Dojo: Yeah exactly. There’s a lot of uncertainty now, but indie gaming will always exist so long as there are passionate developers. You asked earlier about what we’ll be doing specifically. One thing is adding a lot of cool social features to our API that let the developer get in touch with gamers, run contests, and share endorsements across social media.
Beyond that, one of the things we’re excited about is a feature called the “Developer Dojo”, which we hope to roll out in a month. This will basically be a portfolio that developers can use to show off their best content and build a fanbase around. Our strategy will be helping developers promote their brand and communicate with their followers through the “Developer Dojos”.
FGL: So when gamers are playing something they really like, they’ll just be one click away from a developer’s portfolio page!
Dojo: Exactly. Then they can learn more about the developer, what they’re working on, preview demos of upcoming games, and connect with other fans of that developer. We’re really excited about it.
FGL: That sounds really cool. Do you have any games that are performing really well right now that your users seem to be gravitating toward?
Dojo: We recently launched Zombo Buster Rising, a great zombie defense game, by one of our favorite developers: Firebeast Studio. It’s been featured on NewGrounds, Kongregate, and many other sites already: http://www.dojo.com/game/zombo-buster-rising
Another great game we’re excited about is Awesome Run, a twisted marathon racing game. Think ‘Road Rage’ meets Summer Olympics. It’s made by our good friends at Deqaf Studio, and has also been featured on a number of sites: http://www.dojo.com/game/awesome-run
FGL: Those look great! Any shout-outs or ‘thank you’s you’d like to give as we wrap things up?
Dojo: One thing I did want to mention is that FGL has been an integral part of GameMazing’s success. With Dojo.com, we’d like to continue to foster the relationships we’ve built with FGL and the developers they represent. We’ve been a bit off-the-radar lately with game acquisitions, but acquisitions through FGL will be a strong part of our strategy going forward. We’ll be on the lookout for great games, and we also welcome any games that developers are proud of and would like us to consider.
We’d like to thank Bryce and the whole Dojo-GameMazing crew and wish them luck on this exciting new venture. You can contact Dojo-GameMazing via FGL PM or directly at firstname.lastname@example.org, and be sure to follow them on Twitter at https://twitter.com/DojoDotCom and on Facebook at https://www.facebook.com/Dojo.
by elle on November 19, 2014 05:00 AM
by Lori.h on November 18, 2014 09:00 PM
by LDora on November 18, 2014 05:00 PM
by LDora on November 18, 2014 03:00 PM
by LDora on November 17, 2014 05:00 PM
by LDora on November 17, 2014 02:00 PM
by LDora on November 16, 2014 06:00 PM
by LDora on November 16, 2014 05:00 PM
by LDora on November 16, 2014 02:00 PM
by Johnny123 on November 15, 2014 01:00 PM
by LDora on November 14, 2014 07:00 PM
by Tricky on November 14, 2014 02:00 PM
by Ferret on November 14, 2014 12:11 AM
Another city taken over with an epidemic awaits you. In Decision 3 you’ll meet allies and restore urban facilities. Fight, conquer, reinforce and protect your growing group of survivors while ridding the metropolis of the plague.
Now available on Armor Games!
by LDora on November 13, 2014 09:00 PM
by LDora on November 13, 2014 05:00 PM
by LDora on November 13, 2014 02:00 PM
by Tricky on November 12, 2014 09:00 PM
by LDora on November 12, 2014 05:00 PM
by Johnny123 on November 12, 2014 02:00 PM
by elle on November 12, 2014 05:00 AM
by Lori.h on November 11, 2014 11:00 PM
by LDora on November 11, 2014 02:00 PM
by Satori on November 10, 2014 11:00 PM
by LDora on November 10, 2014 02:00 PM
by Lori.h on November 09, 2014 07:00 PM
by Tricky on November 09, 2014 02:00 PM
by LDora on November 08, 2014 09:00 PM
by LDora on November 08, 2014 03:00 PM
by freezairmsilvereye on November 07, 2014 02:00 PM
by Ferret on November 07, 2014 12:10 AM
Join Targa Wrathbringer and Kel Hawkbow on their journey to save Danalor from hordes of monsters, undead and demons. Find powerful runes, construct armies, upgrade your heroes abilities and battle against epic bosses in this Tower Defense RPG hybrid.
Now available Worldwide for iPhone/iPad!
by LDora on November 06, 2014 10:00 PM
by Ralph on November 06, 2014 09:46 PM
So after a good amount of time, effort, and money, I’m proud to announce that Stick Nodes has finally made its way to iOS devices!
And for those of you interested, here are some updated stats!
12,600+ installs (+10,100 in 6 weeks)
380+ ratings at a 3.8 average (+280 in 6 weeks)
61 Pro purchases (+34 in 6 weeks)
1,800+ installs (+940 in 6 weeks)
29 Pro purchases (+19 in 6 weeks)
I’m very happy with the overall growth of the app. It currently sits at over 300 installs per day and peaks at nearly 500 on weekends (weekends seem to be the most popular day for new app installs).
Overall, not many people are going for the Pro version. As it stands, roughly 0.6% of users actually upgrade to the Pro version. The ads from the free version also contribute a decent amount of pocket change, so the combined income isn’t too bad. I have to admit I wasn’t looking to “make it big” with Stick Nodes, though, so any income is more than I expected.
The next post will contain updated data as well as data from Apple’s App Store. Curious to see if it truly is “better” than Google Play in terms of app downloads.
by Satori on November 06, 2014 02:00 PM
by Brian on November 06, 2014 08:47 AM
by Colm on November 05, 2014 06:01 PM
Just wanted to share a couple of new things about Guild of Dungeoneering. First of all here's a new video showing the latest alpha gameplay with commentary that I recorded as part of submitting the game to the IGF awards. It's about 5 minutes long and will tell you everything you need to know about Guild of Dungeoneering. Check it out!
Secondly I now have a tentative release date for PC & Mac (including Steam) of April 2015. This isn't 100% locked in at all, but it's at least what I'm aiming for right now based on our current momentum, and for once I feel this is achievable!
Finally don't forget if you want to keep up with all the interesting behind-the-scenes details of development then you should look no further than our amazing TIGSource devlog thread. Many have said they feel 20% smarter and sexier just by posting their comments in that thread. Incroyable!
As a final bonus have this lovely animated gif!
by Johnny123 on November 05, 2014 05:00 PM
by Tricky on November 05, 2014 02:00 PM
by elle on November 05, 2014 05:00 AM
by LDora on November 05, 2014 12:00 AM
by LDora on November 04, 2014 06:00 PM
by LDora on November 04, 2014 03:30 PM
by kimberlyfelix on November 03, 2014 11:00 PM
by LDora on November 03, 2014 02:00 PM
by Kyh on November 02, 2014 09:00 PM