September 21, 2014

Tess

From Jay is Games

by LDora on September 21, 2014 07:00 PM

Platform: Mac, Windows, Linux — Tess Tess had a bad day yesterday, and she doesn't really want to talk about it. Her friend Milly has a brazen and dangerous dare for her, but is she ready to face the consequences in this eerie and surreal free indie platform shooter? Tagged as: action, download, free, game, indie, linux, mac, mshirt, platform, rating-y, shooter, surreal, windows

Gravi Jello

From Jay is Games

by kimberlyfelix on September 21, 2014 05:00 PM

Platform: iOS, Android, Flash — Gravi Jello An alien stole your mom! Get revenge in this fun match-3 puzzle game. Rotate the board to slide the blocks around the screen. When you've managed to get three or more of the same color next to each other, click to remove them from the board as you track down the evil kidnapping entities. Tagged as: android, browser, flash, free, game, gravity, ipad, iphone, ipodtouch, linux, mac, match-3, mobile, puzzle, rating-g, slidingblock, sprucemobile, windows

Soluna

From Jay is Games

by Johnny123 on September 21, 2014 02:25 PM

Platform: Flash — Soluna A dark, moody world bereft of sunlight, this game has you jumping, leaping and fighting your way through your darkened homeland to reunite pieces of a Sun Gem. Use the [arrow] keys and [S] to jump, attack and interact with the noirish landscape. Tagged as: adventure, browser, diestware, flash, free, game, interactiveart, linux, mac, platform, rating-g, retro, windows

September 20, 2014

Antbassador

From Jay is Games

by Tricky on September 20, 2014 08:15 PM

Platform: Windows — Antbassador Antbassador is a physics platform game by Kevin Zuhn and his team that has been declared the winner of the Ludum Dare 30 72 hour "Connected Worlds" game jam. It stars a giant top hat-wearing finger trying desperately to make a good impression on a colony of ants, and often failing. The QWOP-style comedy of political frustrations may not be for everyone, but it has more than it's fair share of hilarious ant-tics. Tagged as: comedy, download, free, game, indie, kzuhn, ld30, ludumdare, physics, platform, rating-y, unique, windows

Strange Little Searching

From Jay is Games

by LDora on September 20, 2014 02:00 PM

Platform: Flash — Strange Little Searching This room looks nearly empty. It doesn't even have a door! But finding a way out isn't impossible in this clever escape game from Kamotokamotokamo... you just have to think outside the box... Tagged as: browser, escape, flash, free, game, japanese, kamotokamotokamo, linux, mac, pointandclick, puzzle, rating-g, windows

Alice House: No 4. Mushroom and Blue Caterpillar

From Jay is Games

by LDora on September 20, 2014 01:00 PM

Platform: Flash — Alice House: No 4. Mushroom and Blue Caterpillar Despite the title, this short yet sweet escape from Funkyland is very, very green as you must use your eyes and your wits to find five different caterpillar objects and solve the puzzles and locks in your way. Tagged as: browser, escape, flash, free, funkyland, game, linux, mac, pointandclick, puzzle, rating-g, windows

September 19, 2014

The Weapon Masters Beta

From Armor Games Blog

by Ferret on September 19, 2014 10:33 PM

Ad-Free Gaming+ Members can now play “The Weapon Masters” with this Beta.  Help the developers prepare for a full launch of this highly addictive tactical role-playing game. Gather armor and weapons, collect pets, and destroy monsters in epic battles! Sign-up for AFG+ today and get ad-free gaming, betas and more…

Links:

Screenshots:

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9 Clues: The Ward

From Jay is Games

by LDora on September 19, 2014 06:00 PM

Platform: Windows — 9 Clues: The Ward A frantic phone call brings you to a remote asylum, but things aren't what they seem in this fantastic and campy thriller hidden-object adventure that's packed with detective work, explosive scenes, and a wonderfully creepy style. Tagged as: adventure, affiliate, artifexmundi, casual, demo, download, game, hiddenobject, horror, pointandclick, puzzle, rating-o, tapitgames, windows

Candlelight (Demo)

From Jay is Games

by LDora on September 19, 2014 04:30 PM

Platform: Unity — Candlelight (Demo) It's just one level, but this demo for an upcoming platforming adventure about a lone candle trying to rescue its friends who have been snuffed out by ominous shadows still manages to tantalize. Tagged as: action, adventure, browser, demo, free, game, indie, mac, pixelmaverickgames, platform, rating-g, unity, windows

Featured Tank #69

From Hero Interactive

by Eric on September 19, 2014 12:17 AM

Today’s Featured Tank is the Vanguardian by Snipercore!!!

Name:  Vanguardian
By:  Snipercore
Tank ID:  E10101783

(Know of some awesome tanks you want me to show off? Post the code in the comments!)

 
 

Recent Portal Additions:


Pokergrams

From Jay is Games

by artbegotti on September 19, 2014 12:00 AM

Platform: iOS — Pokergrams It takes five cards to make a poker hand, but it takes ten hands in a 5x5 grid to make Pokergrams. In this logic puzzle, you've got to fill the grid using the cards provided so that every row and column represents a hand whose ranking is displayed along the sides. There are lots of ways to shuffle the cards around, but only one correct solution! Tagged as: card, free, game, ios, ipad, iphone, ipodtouch, logic, mobile, poker, puzzle, rating-g, ronaldstewart, tablet

September 18, 2014

FGL Community Spotlight – A chat with PJBaron

From FlashGameLicense Blog

by Brian on September 18, 2014 10:56 PM

FGL Community Spotlight – Episode Five

If you’re interested in joining us for some of FGL’s Community Events, be sure to check out our forums for updates on Game Jams and Contests! This week, FGL Game Night returns this Friday night so stop on by and play some games with the FGL Admins! FGL continues the Community Spotlight series this week as we sit down with developer PJBaron, creator of the smash hit racing games ‘Cruisin‘ and ‘V8 Muscle Cars‘ among other titles.

——————————————-

FGL_Brian: Hello, Pete! Welcome to the Spotlight.  Why don’t you introduce yourself and your studio for us?

Pete Baron: I’m Pete Baron, I’ve been a video games designer and programmer for nearly 30 years, and I operate the web-site and studio www.insanehero.com. For the last… 5? years I’ve been concentrating on Flash games, and am just now starting to expand out into Mobile and HTML5.

FGL: You’ve put out an impressive volume of games.  Do you tend to focus on developing one game at a time, finishing it and moving onto the next one, or do you like to work on different projects concurrently?

PJB: It depends on the project.  A larger project like Aztec God Games takes up to three months full-time, so I work on those exclusively.  A tiny project like Zombaby Bouncer might only take one or two weeks, so I tend to keep a couple of those on the boil at all times.  I like to have a variety of options when I sit down to start each day… if I’m feeling “clever” I’ll take on a tough algorithmic task… but if I’m feeling a bit dopey, I’ll do presentation type easy jobs.  Having a couple of games running out of sync with each other helps give me those options.

FGL: One of the fascinating trends I noticed across some of your more action-oriented games was a unique movement/combat simplification.

PJB: You’re thinking Working Stiffs/Pocket Platoon there?

FGL: Pocket Platoon, Working Stiffs, and Dead Vault all feature this mechanic to some extent

PJB: I’d been playing around trying to bring the old-school game mechanics into a more casual games environment.  Then I saw a demo that Ben the artist had made.  He had these people following the cursor but running away from Zombies… and I thought that works really well! I really liked the old joystick based games, and they converted quite nicely to keyboard controls… but touch screens are horrible for that type of control.  So I was really trying out a series of different approaches to getting that same type of feeling through a touch screen interface.  Ben’s demo showed me one way to move towards that goal.

FGL: Your games have excelled at simplifying the technical demands on the user, using only lightweight, non-intrusive in-level tutorials as needed.  Is this a conscious decision you made during development, or did you gradually arrive at these user-friendly mechanics?

PJB: It was definitely a conscious decision in the first place.  The actual solutions were the result of trying different things one after another and seeing what worked and what didn’t work.  The user interface is one of the most important features of a game.  It’s how the user manipulates the game world and sees the results of their actions.  I believe it’s impossible to understate how critical it is to get that exactly right.  I also think it’s astonishingly hard to come up with a great solution that is ‘new’.  Generally, if there’s a popular game with a similar mechanic, you should always copy it.  Innovation for it’s own sake will very often fail.  But then, I still don’t see many popular touch-screen games utilising the kind of control I’m trying to perfect here… so I’m kind of stuck being forced to try these risky changes!

FGL: We can see some of the echoes of this commitment to the user experience in your highly popular racing games.  The gameplay mechanics are fairly traditional, and the levels are very well-tuned, but you focused on other elements of the games that made them a lot of fun.  What would you say is the ‘magic’ in those games?

PJB: I think a lot of players like to feel that they’re in control but on the edge of chaos.  When I first wrote my Outrun style game engine I concentrated very heavily on that factor.  I still go back to the original settings for V8 Muscle Cars with some of the newest racing games, because I think I nailed it just about right in that one.

There’s a feeling as though you’re an amazing driver when you swerve and dodge amongst the slow moving traffic then take a corner with the rear end sliding way out there… I think that’s gratifying to almost anyone.

FGL: Big time.  Racing games in particular can live or die based on the core mechanics and race difficulty tuning.

PJB: I’m not a great games player myself.  I tune the games so I can *just* beat them if I try really hard or upgrade everything to max.  That seems to be another sweet spot.

FGL: We had a question from the community for you: “You’ve produced a large number of games of varying size / length, but each feel professionally polished.  When you’re wrapping up development on a game, are there any small things a developer can do to give a game that ‘big budget’ feel?”

PJB: It’s mainly the same thing everyone tells you – attend to the details.  There’s nothing worse than starting a game and seeing a bad font, an ugly title screen, poor spelling, or buttons that don’t work properly.  If you have time *after* making sure that’s all correct… it’s always nice to throw in a surprise in the first couple of screens.  Defense 1942 had a verlet-physics dog tag chain that you could fiddle with.  Danger Dungeon flames would react like you were passing your finger through them.  Cruisin has this ‘oil painting’ type title screen, but when you click ‘play’ the car drives off into the distance.  Little surprises really draw the player into the experience right at the start.

FGL: Do you have any new projects you’re working on these days?  Anything coming out soon we can look forward to seeing?

PJB: Well, I’ve got three games up for sale on FGL right now (a new rally racing game, dash n dog, and hedgehog cute)… right now I’m having a go at a “parking” game (on request from a sponsor) but I want to do something a bit different so I’m combining the game mechanics with another popular genre to try a new hybrid. I’ve just written a highscore table (just for fun) which meant learning about PHP, mySql, and TCP/IP communications… that leaves the door open for some turn based multiplayer options which I’ve been wanting to explore for a long time. So at some point soon, I’d like to release a small test game that uses those factors to try to bring a more social element to it.

FGL: Looking forward to that!  Well, that’s all for my questions.  Do you have any shout outs or thank you’s you’d like to give before we wrap up?

PJB: Thanks first to FGL for providing a marketplace which has allowed me to be independent for recent years! A quick shout-out to the artists who work with me to make these games look great, especially Ben and Andrew!

——————————————-

I’d like to thank PJBaron for answering our questions and sharing these stories with us. If you have any other questions for Pete, post your questions below! If you know someone who would be a good candidate for the Community Spotlight, comment below, send a PM to FGL_Brian or send us an email at brian@fgl.com.

 

Matchstick Memories

From Jay is Games

by artbegotti on September 18, 2014 04:00 PM

Platform: iOS — Matchstick Memories Matchstick Memories isn't your typical text adventure. Instead of typing, you move through a series of memories of colored fragments that you swipe, light, and connect to collect. You've got to plan your moves carefully to avoid traps and collect the elusive matchboxes. While the levels are borrowed from puzzle standards, unique presentation and gameplay mechanics make this game a surprisingly compelling and tactile experience. Tagged as: adventure, chbuckingham, game, ios, ipad, iphone, ipodtouch, match-3, minesweeper, mobile, puzzle, rating-g, samegame, tablet, text

Coil

From Jay is Games

by Tricky on September 18, 2014 01:00 PM

Platform: Flash — Coil The latest in Nitrome's series of icon-sized, low-resolution games, Coil is a puzzle platformer about a snaky piece of wire trying to make its way through an electric world. Intriguing and as well constructed as its brethren, if not quite as intuitive, Coil will have you wrapped around its little finger. Tagged as: browser, flash, free, game, linux, mac, nitrome, pixelart, platform, puzzle, rating-g, retro, snake, windows

September 17, 2014

Twelve a Dozen

From Jay is Games

by LDora on September 17, 2014 11:00 PM

Platform: iPad — Twelve a Dozen Twelve is happy living in the city of Dozenopolis until a great calamity destroys it and everything else. Together with Dot, a perky decimal point, she'll set out to make things right in this gorgeous and clever puzzle platformer for iOS. Tagged as: action, bossastudios, educational, game, ios, ipad, math, mobile, platform, puzzle, rating-g

Welcome to the DarkForge – An archive of all my old DarkBASIC code

From Photon Storm Blog

by Rich on September 17, 2014 10:56 PM

Back in 1999 I started using a language called DarkBASIC. As its name implies it was a version of the BASIC language sitting on top of DirectX and pimped out with lots of great 2D and 3D features. Coding in DarkBASIC looked something like this: [crayon-541a1483ee9f9808092568/] As you can see, it’s easy to read and understand. And […]

Escape Eternity

From Jay is Games

by freezairmsilvereye on September 17, 2014 07:00 PM

Platform: Android, Unity — Escape Eternity Psionic Games is back with another horror-themed point-and-click adventure, and this one's rendered in full atmospheric 3D with Unity! You find yourself locked within a grim tomb, a giant stone door barring your only exit. Luckily for you, some helpful soul has left you several notes to help you escape! But those notes have more to say about your predicament than you might expect... Enjoy both the puzzles and the shivers up your spine! Tagged as: adventure, android, browser, escape, free, game, horror, mac, mobile, pointandclick, psionic, rating-o, tablet, unity, windows

Little Phobia

From Jay is Games

by LDora on September 17, 2014 02:00 PM

Platform: Flash — Little Phobia A nighttime trip to the bathroom turns freaky in this fast-paced platformer by Deqaf Studios, where you must run and jump and climb past ghoulish dangers as a little boy. Tagged as: action, browser, deqafstudio, flash, free, game, horror, linux, mac, platform, playthis, rating-y, windows

Scales Escape

From Jay is Games

by LDora on September 17, 2014 01:00 PM

Platform: Flash — Scales Escape A set of scales and a bunch of musical flourishes set the stage for this short yet sweet escape game from Rose Key. With clues and ciphers hidden everywhere, will you be able to find a way out? Tagged as: browser, escape, flash, free, game, linux, mac, playthis, pointandclick, puzzle, rating-g, rosekey, windows

Weekday Escape N°41

From Jay is Games

by elle on September 17, 2014 04:00 AM

Platform: Flash — Weekday Escape N°41 Games featured this week: Fruit Kitchens No.11: Pineapple Yellow; Escape from the Strange Locker Room 2; Escape from the Room of Three Pictures — In the mood for something yellow, sweet, juicy and whimsical? Then step into FunkyLand's kitchen and indulge in the clever creativity of its design. The strangest thing about Hottategoya's locker room is how you keep getting locked up here, a room most remarkable for its three clever but quick puzzles. Yomino Kagura changes up the furnishings only slightly, but adds new puzzles to satisfy the fans. Tagged as: blog, browser, escape, flash, free, funkyland, game, hottategoya, linux, mac, pointandclick, puzzle, rating-g, weekday-escape, windows, yominokagura

September 16, 2014

Gemini Strike

From Jay is Games

by LDora on September 16, 2014 09:00 PM

Platform: iOS — Gemini Strike You're the only soldier brave enough to lead the fight in the battle against the robot empire in Armor Games' free-to-play bullet-heck shooter for iOS. With upgradeable ships and gorgeous visuals combined with frantic action and a sense of humour, Gemini Strike is a flashy and fun arcade hit. Tagged as: action, arcade, armorgames, free, game, ios, ipad, iphone, ipodtouch, microtransactions, mobile, rating-y, scifi, scrolling, shooter, upgrades, vertical

Vilesteel

From Jay is Games

by LDora on September 16, 2014 06:00 PM

Platform: Flash — Vilesteel This dungeon-crawling hack-and-slash action RPG may be simple, but if what you crave is a near-endless supply of the undead to cleave in twain and piles of epic loot, it might just be the perfect snack for a break in your day. Tagged as: action, browser, dungeoncrawling, firevictorygames, flash, free, game, hackandslash, linux, mac, rating-y, rpg, windows

Mobile Platform Success Stories

From FlashGameLicense Blog

by Chris on September 16, 2014 05:38 PM

FGL Mobile Platform Success Stories – an update on the Mobile Platform

Back in July we shared a success story from our Mobile Platform. Since then, we’ve had a few more games break the top 10 on various Play categories such as Top Free and Top New Free.  We intended to update everyone on these individual successes, but things have been growing so rapidly that we decided to do a larger write up instead.

The growth of FGL’s Mobile Platform

When we started FGL Mobile in late 2011 our goal was to help game developers and publishers in the mobile space, or looking to get into the mobile space, to distribute and monetize their games.  Our first plan of attack was to get games onto smaller markets and OEM channels so that we could build up market share and spread traffic through cross promoting games.

We had great success doing this. We built a system to help convert existing popular flash games to mobile, and we then sold them as premium titles across Nook, Amazon and a few other stores.  As you can see from the snapshot below, taken this month from the Nook store, our success in this area continues to this day.   3 out of the top 6 paid games are from the FGL Mobile Platform.

 

 

However, we’ve always known that, if done right, most of a developer’s revenue would come from the larger markets: Google Play and the Apple App Store.

So for the last year we have focused heavily on Google Play.  Our particular focus is on free games supported by ads since many of the indie developers we work with are used to that model, and premium game sales are almost non-existent these days.

Our foray into Google Play has been extremely successful.  As you can see in the graph below, the games going through the FGL Mobile Platform have enjoyed healthy growth in their revenues thanks to our Google Play efforts.  The different colors represent the different ways we monetize the games: various ad networks, in-apps, premium sales, etc..

 

One of the strengths of our system is that we now manage a portfolio of well over 1,000 games, and we are able to use cross promotions between them to push quality new titles up the charts to point where they can be discovered.

Game Promotion

We wanted to share some details of how we promote games on the Platform.  Unfortunately, not every game has a shot at ranking up the charts, but we give a fair chance to all the games in our system. New games are given enough cross promotion to give us a good sample of data. We carefully look at the usage metrics and natural organic discovery trends to identify titles, new and old, that can succeed.  When we find a title that has potential we put the bulk of our cross promotions towards it as well as targeted paid UA campaigns to push the game up the rankings.

Below are a few examples of this strategy.  You can see how the games shot up the ranking charts from the efforts of the FGL Mobile Platform:

 

One recent hit is a F2P game that published by Tamalaki, Blackstone Mysteries.  It hit #2 in the top new Free charts on September 2nd.

 

And here are some more games we’ve helped top the charts.

 

 

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Currently we are looking for quality games that haven’t been able to achieve a significant audience.  If your game has an LTV per user > $.20 or averages over 6 sessions per install then please contact us.

For smaller games you will still need to go through a publisher but we are working on a self service platform which will open up the platform to all games in the near future.

We strongly suggest developers work with a publisher as we’ve found they can be invaluable to a game’s success.  We’d like to specifically point out Tamalaki (run by everyone’s favorite Martine Spaans) and Happy Planet Games.  Both have built out a huge portfolio with powerful cross promotion capabilities.

And, of course, you can use FGL.com to find a publisher.  Many publishers are willing to pay up front to get publishing rights to mobile games. And if you are a publisher interested in joining our Platform, please let us know! Our system is set up to publish games under a publisher name so you get the benefits of our system without sacrificing your branding.

You can find more information about the Mobile Platform here: https://www.fgl.com/mobile-platform/#devs

There are a lot of exciting things in the works.  Keep an eye out here for more news coming soon!

 

Schrödinghost

From Jay is Games

by LDora on September 16, 2014 03:00 PM

Platform: Flash — Schrödinghost Schrödinger's cat Maru is sick of all these experiments and his fate being nebulously tied to a box, so he's out for revenge in this short and silly but clever and gorgeous point-and-click puzzle adventure made in just 72 hours. Tagged as: browser, carduus, flash, free, game, linux, looping, ludumdare, mac, pointandclick, puzzle, rating-o, vdragondas, windows

Snoring Before Time

From Jay is Games

by freezairmsilvereye on September 16, 2014 12:30 PM

Platform: Flash — Snoring Before Time In the jungle, the mighty jungle, the elephant sleeps tonight... And that's kind of a problem, because he snores. Bad. Help his animal friends wake him up in this cartoony-cute physics puzzler! Each animal friend has its own ability, be it changing shape, rolling fast, or bouncing along. Set them up like a Rube Goldberg machine and snap that elephant out of his snooze! Tagged as: almagames, browser, flash, free, game, linux, mac, physics, puzzle, rating-g, windows

September 15, 2014

On the Edge of Earth: 5000

From Jay is Games

by Tricky on September 15, 2014 12:15 PM

Platform: Unity — On the Edge of Earth: 5000 On the Edge of Earth: 5000 is a sci-fi adventure game by Roope Tamminen, originally developed for the Ludum Dare 48 game jam under the theme of "Connected Worlds". In it, you play as an astronaut attempting to terraform a world, using a whole bunch of sciencey stuff he doesn't quite remember how to use. While enjoyment will on the player's tolerance for tinkering, On the Edge of Earth: 5000 is a charming experience that rewards experimentation. Tagged as: adventure, browser, free, game, hypnohustler, ld30, ludumdare, mac, pixelart, rating-y, rtamminen, scifi, unity, windows

September 13, 2014

Hero and Daughter

From Jay is Games

by LDora on September 13, 2014 04:00 PM

Platform: Windows — Hero and Daughter Tongue firmly planted in cheek and, um, assets spilling out all over the place, this dungeoncrawling RPG translated by vgperson and created by Tachi follows Ralph, a hero busted back down to level one, as he summons powerful female companions to help defeat the Dark Lord. Tagged as: adventure, download, dungeoncrawler, fantasy, free, game, indie, rating-y, rpg, simulation, tachi, turnbased, vgperson, windows

Aries Escape: Episode No.14

From Jay is Games

by elle on September 13, 2014 02:00 PM

Platform: Flash — Aries Escape: Episode No.14 While browsing a new display at the fine arts museum one day, you wind up trapped inside a strange exhibition. The artwork here is quite puzzling—literally. To escape these rooms, to even find the door, you need to collect clues and useful items, then use them to solve a series of puzzles. Tagged as: ariesescape, browser, escape, flash, free, game, japanese, libertechno, linux, mac, pointandclick, puzzle, rating-g, windows

Button Escape 24

From Jay is Games

by LDora on September 13, 2014 12:12 PM

Platform: Flash — Button Escape 24 There are eleven buttons you need to find and click in order to escape from this challenge by Tototo Room, but first you need to get in touch with nature to solve the puzzles in your way... Tagged as: browser, escape, flash, free, game, linux, mac, playthis, pointandclick, puzzle, rating-g, tototoroom, windows

September 12, 2014

Sentry Knight 2 Launched

From Armor Games Blog

by Ferret on September 12, 2014 10:44 PM

Utilize all new spells and talents, upgrade your tower, and journey through 3 continents packed with enemies, bosses, Quests and more in this sequel to the smash-hit “Sentry Knight”.

Links:

Screenshots:

SentryKnight2-Promote 

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Maestro: Dark Talent

From Jay is Games

by LDora on September 12, 2014 10:00 PM

Platform: Mac, Windows — Maestro: Dark Talent A musical prodigy appears out of nowhere, but her talents are deadly, and you'll need to race to stop her before the dark forces commanding her destroy the city and your friend Kate in the latest hidden-object adventure from ERS Game Studios. Tagged as: adventure, affiliate, casual, demo, download, ersgstudios, game, hiddenobject, horror, mac, pointandclick, puzzle, rating-o, windows

Pirateers 2

From Jay is Games

by Tricky on September 12, 2014 04:30 PM

Platform: Flash — Pirateers 2 What do you do with an action-adventure pirate game sequel? Well, if it's Labu Games' Pirateers 2, you should play it, whether it's ear-ly in the morning or not! An upgraded sequel that improves on the original in every area, Pirateers 2 is a rollicking sea excursion, only slightly marred by unsubtle developer funding requests. Tagged as: action, adventure, browser, flash, free, game, labugames, linux, mac, microtransactions, naval, pirates, rating-y, shooter, upgrades, windows

Monsterland 4: One More Junior

From Jay is Games

by elle on September 12, 2014 12:30 PM

Platform: Flash — Monsterland 4: One More Junior Those kids. There's just never enough attention, positive, negative or whatnot, to please them. Quality time is perhaps overrated, at least as far as monster dad is concerned. He only wants to sleep. Which just means more fun for Junior and Jenny as they find ways to wake him from his nap in yet another installment of Alma Games' nap-busting physics puzzle. 36 more levels, including bonus levels plus plenty of achievements, are just the right level of chill and thinky to keep you alert and engaged throughout. Tagged as: almagames, box2d, browser, flash, free, game, linux, mac, monsterland, physics, puzzle, rating-g, stacking, tumbledrop, windows

September 11, 2014

Goblin Sword

From Jay is Games

by LDora on September 11, 2014 08:00 PM

Platform: iOS — Goblin Sword Dodge traps, fireballs, cannons and more while you hunt for treasure and unlock relics in this action-packed platformer for your iOS! With a classic console feel and gorgeous retro style, Goblin Sword is a pitch-perfect love letter to old school gaming. Tagged as: action, game, gelatogames, ios, ipad, iphone, ipodtouch, mobile, platform, rating-g, retro, rpg

Elventales: The Arcanery

From Jay is Games

by freezairmsilvereye on September 11, 2014 04:00 PM

Platform: Flash — Elventales: The Arcanery An army of elves stormed a deep and deadly labyrinth, and now you're the only soldier left alive. In this action-adventure RPG, infused with a touch of roguelike, you must brave dangerous monsters, avoid fearsome traps, and find your way to the exit! Forge powerful equipment, master mighty arcane magics, and learn and exploit your enemy's weaknesses to survive the dungeon! Tagged as: action, adventure, browser, crafting, elvengames, flash, free, game, linux, mac, rating-y, roguelike, rpg, upgrades, windows

Mori Room

From Jay is Games

by elle on September 11, 2014 12:30 PM

Platform: Flash — Mori Room Mori Room's coyly playful design makes up for those unintuitive moments in which you might ponder over strange item uses here. But that's all part of the charming whimsy we've come to know Yonashi for. This time around a chameleon and other friends, both animal and inanimate, will guide you through puzzle-solving until you make your way out for an awesome escape. Tagged as: browser, escape, flash, free, game, linux, mac, pointandclick, puzzle, rating-g, windows, yonashi

September 10, 2014

Climbo

From Jay is Games

by Johnny123 on September 10, 2014 02:00 PM

Platform: Flash — Climbo An adorable platform game with a gravity-bending mechanic at its core. You play as a diminutive green climber navigating traps and collecting balls of light in a forest where physics don't exactly apply. Tagged as: browser, danilostudio, flash, free, game, linux, mac, platform, puzzle, rating-g, windows

Weekday Escape N°40

From Jay is Games

by LDora on September 10, 2014 04:00 AM

Platform: Flash — Weekday Escape N°40 Elle? She's... indisposed. But just because she's been, um, NOT kidnapped doesn't mean Weekday Escape doesn't have everything you need to get past Hump Day. Choko-Chai, Gotmail.jp, and Yamino Kagura serve up three escapes in three different flavours! Tagged as: blog, browser, chokochai, escape, flash, free, game, gotmail, linux, mac, pointandclick, puzzle, rating-g, weekday-escape, windows, yominokagura

September 09, 2014

Dame Celeste

From Jay is Games

by Lori.h on September 09, 2014 09:00 PM

Platform: Flash — Dame Celeste In the desert land of Ecta, cities are wasting away for the want of water. Only the Walrus King controls the water and that selfish jerk is refusing to give any out. Escape his dungeon as Dame Celeste, slip past guards, collect water and outfits and hopefully stop the Walrus King in his selfish ways. Tagged as: adjectiveanimalstudios, adventure, browser, flash, free, game, highdifficulty, linux, mac, rating-g, stealth, windows

FGL Community Spotlight – A chat with Iskander Aminov

From FlashGameLicense Blog

by Brian on September 09, 2014 08:34 PM

FGL Community Spotlight – Episode Four

FGL continues the Community Spotlight series this week as we sit down with Iskander Aminov, graphic artist and co-developer of hits like ‘Golden Duel‘, ‘Time Swap‘ and the ‘CraZ Outbreak‘ franchise.

——————————————-

FGL_Brian: Thanks for taking the time to chat with us today, Izzy!  Let’s start by introducing you to those who may not know you yet.

Iskander Aminov: Let’s see…I was born in Russia, but have lived in the US for most of my life.  I knew I wanted to do something with art about the time I was in middle school.  It narrowed down to graphic art by high school and by college I’d started making flash games as a hobby.

FGL_B: I was looking through some of your different projects on your portfolio website (http://izzyaminov.com/)

You have a wide range of projects and styles in the material there.  What do you find are the key differences when creating art for games, as opposed to another medium?

I_A: Game assets are unique for sure.  When you make a digital painting, you let your imagination run wild.  You can do whatever.  With games, you’ve got to consider a lot of things in addition to making the art look good.  Things like, how do you improve performance? Can I cut back on the amount of frames I’m using? Can I reuse some of these assets elsewhere?  So all these things should be in the back of your mind while you make game art.  Part of the reason I actually like this is because it restricts you a lot.  Too much freedom might end with you not finishing anything.

FGL_B: Almost like you can become paralyzed by the options available to you?

I_A: Yes. It makes you focus on the one path you can take as opposed to hundreds of options with too much freedom.

FGL_B: Is that something you’ve come across when pursuing collaborations?  Do other game developers come to you and have a clear idea of the kind of characters / artistic elements they think would work for their game idea?

I_A: Most of the time my collaborations start with a broad idea like a vampire who’s vegan.  We hash out some ideas, think about how long things would take to implement and start working fairly quick.  The ideas don’t come in fully fleshed out, and that’s more fun for me because there’s more creative freedom in that.

FGL_B: That’s cool.  So do you find it more natural to build a game up around an intriguing artistic concept like that as a ‘jumping off’ point?

I_A: Most of my games now have a similar art style, and that makes me happy because I enjoy when I make art the way I want.  If I’m forced to go out of my comfort zone, I tend to second guess myself, which leads to bad art.  The gameplay can be anything (as long as it’s not 3D) and I can adapt my art style to it pretty quickly.

FGL_B: You’ve done some isometric viewpoint work in games like ‘Lost Catacombs‘.  Is 3D art design that different?

I_A: I’d say it’s pretty different since you’re working with models instead of images.  Lost Catacombs was pretty hard but very satisfying to finish.  It was one of my first games I’ve done so everything back then was new.  Still a great learning experience, every project I finish I learn something new.  But I guess I also learn something new with ones I don’t finish as well.

FGL_B: Your games tend to have a lot of great visual details, especially in the main menus and interfaces.  Do you have any tips on improving visual polish for game developers looking to take the next step up in visual/graphical quality?

I_A: Put a lot of time into it.  The graphics of your games are your “foot in the door”.  If things look off, you’re going to lose players.  Make things simple and easy to use and don’t be afraid to rework the art.  Your second version tends to be a lot better than the first.  Other than that, it’s all about practice and studying what other people do.  Incorporate the good stuff into your work and try to improve it even more.

FGL_B: Taking a request from the community: “Do you have any tips for successfully collaborating on projects?  What are some common mistakes people make when working on a collaboration or seeking out a collaboration partner?”

I_A: I would strongly recommend people who are just starting out with collaborations to participate in game jams in which you’re paired with random people.  It’s a great way to find people to work with, you build a library of games, you gain a lot of new skills, and you get all that in a short time with little to lose.  The most common mistakes I see people make is being overly ambitious and trying to make this amazing game that will change the world.  It’s better to focus on making games quick, polished and fun.  You don’t need a hundred features in your game to make it successful.  If anything, it’ll make you hate the project as you spend a year trying to finish it.  You might be committing a month or two on your game, might as well have fun with it and save some ideas you have on future projects.

FGL_B: Thanks for taking the time to answer our questions today. Before we wrap up, do you have any projects coming up that we can look forward to?

I_A: Always have projects coming up.  Right now I’m working on a top down adventure game, a roguelike fairy tale game, and a sequel to CraZ Outbreak.  All of which we plan on doing a Kickstarter for and publishing on steam.  That’s still a long ways away, but it would be great if we can get support from the community when the time does come around.

——————————————-

I’d like to thank Iskander for answering our questions and sharing these stories with us. If you have any other questions for Iskander, you can follow him on twitter at https://twitter.com/Izzy_IRA or post your questions below! If you know someone who would be a good candidate for the Community Spotlight, comment below, send a PM to FGL_Brian or send us an email at brian@fgl.com.

Room 39

From Jay is Games

by LDora on September 09, 2014 01:00 PM

Platform: Flash — Room 39 It might be billed as a five minute escape, but depending on how easily you find and decipher clues in TomaTea's latest lovely trap, that might not be so true! Regardless of how long it takes you, this one is every bit as clever and satisfying as you'd hope. Tagged as: browser, escape, flash, free, game, linux, mac, pointandclick, puzzle, rating-g, tomatea, windows

September 08, 2014

Featured Tank #68

From Hero Interactive

by Eric on September 08, 2014 10:04 PM

Hey guys!

It’s been a while, but we’re still here. A lot has been/is changing around here for Hero (per usual), but we are still here. As you’ve likely noticed, things have slowed down a bit here on the blog, and will likely continue to be a bit slower for a little while, but I’ll do my best to keep some posts coming.

We’re playing around with the idea of releasing what we’ve got done so far of Hero Accounts, regardless of them not being finished. That way you guys could at the very least be using them while we push out further features as they’re completed. We haven’t entirely decided on this yet, but I thought I’d give you guys a head up to get your thoughts in. I’ll keep you posted, or you’ll just suddenly see Hero Accounts live on the site! We’ll see ;)

As always, thank you all so much for your support, patience, and your awesomeness!

And here’s a featured tank because why not :)

Today’s Featured Tank is the Wrath of the Depth by Kolla!!!

Name:  Wrath of the Depth
By:  Kolla
Tank ID:  E10095600

(Know of some awesome tanks you want me to show off? Post the code in the comments!)

 
 

Recent Portal Additions:






Plexus Puzzles: Fun to Boot

From Jay is Games

by LDora on September 08, 2014 01:30 PM

Platform: Flash — Plexus Puzzles: Fun to Boot Plexus revisits a classic nursery rhyme with their latest jigsaw puzzle, as you swap and rotate pieces to assemble the scene, but with the edges of each piece anything but obviously defined, you'll find this one is as sneaky as the rest. Tagged as: board, browser, flash, free, game, jigsaw, linux, mac, plexus, puzzle, rating-g, smarkit, windows

September 07, 2014

Locom

From Jay is Games

by freezairmsilvereye on September 07, 2014 04:00 PM

Platform: Flash — Locom Plunge down into the sewers for platforming fun with a plumbing protagonist (though maybe not that Italian one you've heard so much about). This hero carries a tank of pressurized water on his back, and it lets him run, jump, and even fly! Aim the nozzle and fire streams of water to move in the opposite direction. Master this unusual form of locomotion, and survive the sewers! Tagged as: action, arcade, browser, flash, free, game, linux, mac, mouseonly, physics, platform, puzzle, rating-g, respiregames, windows

Idle Village

From Jay is Games

by Satori on September 07, 2014 01:00 PM

Platform: Unity — Idle Village A little city-building simulation with your incremental gaming? Build a 3D village from the ground up, from potatoes to rugmaking to jewelry in this new offering from Supercluster. All this and more, from a title still very actively being developed, has put Idle Village firmly on the map. Tagged as: browser, free, game, idle, incremental, mac, rating-g, simpleidea, simulation, supercluster, unity, upgrades, webtoy, windows

September 06, 2014

Alexia Crow: The Pandora's Box

From Jay is Games

by Tricky on September 06, 2014 04:00 PM

Platform: Flash — Alexia Crow: The Pandora's Box Alexia Crow, protagonist of QuestTracers' series of point-and-click adventures makes a choice and becomes a hero in Alexia Crow: The Pandora's Box. This concluding chapter of the trilogy contains many of the positives and the negatives of previous installments: gorgeous art and interesting puzzles marred by a clunky interface. But fans of the series should definitely be glad to see how this story ends. Tagged as: adventure, browser, flash, free, game, linux, mac, pointandclick, puzzle, questtracers, rating-y, windows

Alice House: No. 3 House of White Rabbit

From Jay is Games

by LDora on September 06, 2014 01:00 PM

Platform: Flash — Alice House: No. 3 House of White Rabbit Short, sweet, and perhaps a bit too simple, this latest installment of Funkland's escape series traps you in a very frilly parlor indeed, and you'll need to find items with lizards on them before you can get out. Tagged as: browser, escape, flash, free, funkyland, game, linux, mac, pointandclick, puzzle, rating-g, windows

September 05, 2014

Fierce Tales: Feline Sight

From Jay is Games

by LDora on September 05, 2014 09:00 PM

Platform: Mac, Windows — Fierce Tales: Feline Sight A band of leopards has been terrorizing the town, and when it becomes apparent someone is controlling them, only the woefully under-qualified and unequipped local vet who locks herself in her house by accident can stop them in this campy but gorgeous hidden-object adventure. Tagged as: adventure, affiliate, blam, casual, demo, download, game, hiddenobject, mac, pointandclick, puzzle, rating-y, windows

10 Gnomes in Venice

From Jay is Games

by LDora on September 05, 2014 04:00 PM

Platform: Flash — 10 Gnomes in Venice Mateusz Skutnik takes his popular point-and-click puzzle series to the streets of Venice, where crisp photography enlivens the beautiful black-and-white locale as you scour every inch to find ten gnomes before your ten minutes are up. Tagged as: browser, flash, free, game, gnomes, hiddenobject, interactiveart, linux, mac, mskutnik, pointandclick, puzzle, rating-g, tengnomes, windows

Sacrifire

From Jay is Games

by Lori.h on September 05, 2014 01:00 PM

Platform: Flash — Sacrifire Your human minions have failed you! Time to turn to the undead to gather up your needed sacrificial cows. Keep your minions on their toes as they dodge around the enemies to capture the poor bovine. Tagged as: arcade, browser, entertainmentforge, flash, free, game, linux, mac, puzzle, rating-y, reflex, skill, strategy, windows

September 04, 2014

Angry Birds Stella

From Jay is Games

by LDora on September 04, 2014 10:00 PM

Platform: iOS, Android — Angry Birds Stella Free for iOS and Android, Rovio's latest installment in their popular physics puzzle franchise stars pink birdie Stella, as she sets out to retrieve a map stolen by a band of evil piggies and their mysterious, feathered queen. Gorgeous artwork and crafty levels await, but so does an obnoxious inter-level ad system. Tagged as: android, angrybirds, free, game, ios, ipad, iphone, ipodtouch, microtransactions, mobile, physics, projectile, puzzle, rating-g, rovio

Spirits of Elduurn

From Jay is Games

by LDora on September 04, 2014 03:00 PM

Platform: Flash — Spirits of Elduurn Purge a planet of demons in this simple yet lovely sliding puzzle game, as you control two spirits who move at the same time and must collect sparks to banish evil without destroying themselves in the process! Tagged as: browser, califergames, flash, free, game, linux, mac, puzzle, rating-g, simpleidea, windows

September 03, 2014

Demons Down Under

From Jay is Games

by joelybean on September 03, 2014 04:00 PM

Platform: Flash — Demons Down Under Take up the mantle of a gun-toting swordsman bunny rabbit in the Binding of Issac inspired roguelike, Demons Down Under! With eight unique weapons, upgrades galore, and a whole slew of demonic enemies to take down, this game will keep your paws on the keyboard and your whiskers at attention for a while! Tagged as: action, arcade, browser, epace, flash, free, game, linux, mac, rating-y, roguelike, upgrades, windows

Fix the Sun

From Jay is Games

by Tricky on September 03, 2014 01:00 PM

Platform: Flash — Fix the Sun Fix the Sun is a puzzle platfomer by DB based around a unique gameplay mechanism that will have you flitting and flipping a ray of light all over the place. Very much reflex-based, with a number of levels that will take a half dozen deaths to get through, it's not a game for the easily frustrated. But those who press on will find it very rewarding. Tagged as: action, browser, db, flash, free, game, linux, mac, platform, puzzle, rating-g, reflex, simpleidea, windows

Weekday Escape N°39

From Jay is Games

by elle on September 03, 2014 04:00 AM

Platform: Flash — Weekday Escape N°39 Games featured this week: Candy Rooms No.15: Crimson Red Modern; Chicks Hide and Seek 20; Escape from the Room of the Alphabet Picture — When you need to getaway from it all, Weekday Escape is the place to go. This week FunkyLand is back with another gorgeously whimsical Candy Room, Yuri's adorable brood has played hide-and-seek with their school supplies, and Yomino Kagura brings another room full of puzzles, plain and simple. Tagged as: blog, browser, escape, flash, free, funky land, game, linux, mac, pointandclick, puzzle, weekday-escape, windows, yuri

September 02, 2014

Gemini Strike Contest [Winners]

From Armor Games Blog

by Ferret on September 02, 2014 09:44 PM

gs-prize-graphic (1)

Want to win an iPad Mini? Send us a picture of you with your clone and be entered to win a bunch of out of this world prizes. Real twins are welcome, but use your imagination… capture yourself with your “clone” in a mirror or digitally edit a photo!

To enter, send an email to contest@armorgames.com with your Armor Games name, the type of image (actual twin, Photoshop fun, or reflection), and attach your entry. The Gemini Strike ‘I think I’m a clone now’ contest runs until 9/8/2014 at 11:59PM PDT, with winners announced on or after 9/11/2014

UPDATE: THIS CONTEST IS CLOSED! 

UPDATE #2: WINNERS ANNOUNCED!

Grand Prize Winner –  MattEmAngel:

unnamed

Winner – Kirsten:

unnamed (1)

Winner – Dookay:

Processed with VSCOcam with m5 preset

Winner – youassassin:

unnamed (3)

Winner – Emanuele:

unnamed

Winner – ninjatree: 

unnamed (4)

Winner – liquidvenom13

unnamed (5) 

THANKS TO EVERYBODY WHO ENTERED! I’ll be contacting all the winners today, but you can always reach me at Ferret@ArmorGames.com! :)

Link:

Prizes:

Cloned

  • 1 Grand Prize of an iPad Mini + Gemini Strike Fan Kit
  • 9 Prizes of a Gemini Strike Fan Kit (T-Shirt & Stickers)

Examples:

twins
Real twins!

mirrors
Use your reflection.

photoshop-fun
Digitally edit a photo.

Links:

 

Chainy Chisai

From Jay is Games

by freezairmsilvereye on September 02, 2014 04:00 PM

Platform: Javascript/HTML5 — Chainy Chisai Chain-reaction action gets oh-so-adowwable in this simple-yet-sweet arcade game. You have one click with which to explode as many of the cute, boxlike Chisai as possible. Luckily, they have a whole range of crazy abilities to help you along! Launch spikes, arrows, snowstorms, dynamite and more as you set off chains of Chisai, and watch the sparks fly! Tagged as: arcade, ashabarchin, browser, chainreaction, free, game, html5, linux, mac, mouseonly, nonamez, rating-g, silengames, simpleidea, upgrades, windows

The List of Indie-Friendly Publishers

From Gambrinous Blog

by Colm on September 02, 2014 01:56 PM

That's not an oxymoron! While the whole point of being 'indie' is to be independent (primarily of a publisher!) there are many other ways a publisher can help you while letting you remain independent. Traditionally game publishers would pay an upfront fee that paid for a studio to develop their game, but in return own all of the IP and almost all of the revenue from a game (and sequels!!).

Nowadays with digital distribution one of the main reasons to need a traditional publisher is gone but there are other things they can help with like PR, advertising and marketing budgets around launch, getting you onto marketplaces like Steam, etc. Sometimes this could be more of a partnership than a publishing deal.

I've just started talks with a few indie-friendly publishers for Guild of Dungeoneering so I thought I would share my list for others considering this approach. Some of these are full-on publishers with a focus on indie games, some are actual indie developers who also publish other dev's games, and some are marketing specialists.

I'm focused primarily on PC, as is most of the above list, but if you are looking for help with a mobile game I'd recommend looking through this twitter list as quite a few of the list are mobile-focused.

Thanks to the Indie Game Developers facebook group, @kristruitt@LukeD and /r/gamedev for helping me put this list together. If you have any suggestions to add to this list feel free to leave a comment!

Jellydad Hero

From Jay is Games

by Tricky on September 02, 2014 01:00 PM

Platform: Flash — Jellydad Hero Help Jellydad save his family and become a hero in Jellydad Hero, a puzzle platformer new from Snail Bob developer Andrey Kovalishin. Though a little slow moving, Kovalishin's knack for physical comedy and not-too-difficult challenge shine through as much as in his other series. Other developers should definitely be jelly. Tagged as: akovalishin, browser, flash, free, game, linux, mac, platform, puzzle, rating-g, windows

September 01, 2014

Death and Betrayal in Romania: A Dana Knightstone Novel

From Jay is Games

by grinnyp on September 01, 2014 08:00 PM

Platform: Mac, Windows — Death and Betrayal in Romania: A Dana Knightstone Novel Pull up a chair next to a toasty fire (or on a sunlit beach) and settle in for a great, cheesy romantic hidden object adventure involving ghost lovers desperate for a resolution to their haunting story. Can bestselling author Dana Knightstone solve the mystery before a spirit takes her for his bride? Tagged as: adventure, affiliate, boomzap, casual, collectorsedition, danaknightstone, demo, download, game, hiddenobject, mac, mystery, pointandclick, puzzle, rating-y, windows