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at February 02, 2008 01:13 PM
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at February 02, 2008 01:13 PM
by gotoAndPlay() team on February 01, 2008 08:32 AM
This month we take a look at the award-winning multi-player online game Arthic Online, by Sodigital. The game leverages the latest Flash Player 9 and SmartFoxServer PRO to deliver gorgeous 3D graphics, large game areas and fast multi-player action. You will be able to impersonate different characters in the game, join or create a team and jump right into the battle.
We interviewed Tomasz Piesiak from Sodigital to learn all the details behind the creation of Arthic.
at February 01, 2008 05:29 AM
at February 01, 2008 01:00 AM
at January 31, 2008 11:29 PM
at January 31, 2008 08:38 PM
by Jared on January 31, 2008 05:44 PM
Yup, I did it. I made the forums.
http://forum.herointeractive.com
I’ll be adding links and stuff all over the site linking to them at some point today. Also, as I just installed the forums and am new to the phpbb, don’t be surprised if we run into a few little hiccups as we get going. I’ll be fixing stuff as we go along though.
So get on there, get posting, get friends to get posting, and we’ll all have a fun time. In a month or two I’ll be looking for some moderators, so the most active users will likely get first consideration!
by Jared on January 30, 2008 03:39 PM
Well, it looks like our 3rd update will be pushed back to next week, they take so much time to make and I’ll never get much work done if I keep making them endlessly.
However, more updates ARE on their way and I’d like to see what ideas you all have for new Challenge Missions! Have some ideas? Send them our way by posting them here! This is your chance to get some ideas in the game!
Rules for missions:
* Assume you have only the existing enemies and turrets to work with. If your idea requires a new turret, it’s unlikely to be made.
* You can include extra content material, but then that challenge mission would clearly only be for extra content purchasers. That’s ok because we need both extra and unlocked challenge missions.
* Any background set that currently exists is possible, with the above item still applying.
* Challenge missions don’t need to be just one level long. They can be more.
* I can place down turrets at the beginning of the level so they are free, I can also start them off with upgrades. So you could say, start me with a heavy cannon at slot 1 with 5 damage upgrades.
* I can also choose how much upgrade points each gun starts with when you purchase it, as well as your starting money.
* I can not change enemy unit stats.
I think that’s the most of it! What can you come up with?
by Squize on January 30, 2008 02:23 PM
at January 30, 2008 06:29 AM
at January 30, 2008 02:02 AM
by Jared on January 29, 2008 04:30 PM
Yup, I haven’t sent out the HI newsletter in many a month. But that period of darkness is over, and I’m working on a new one now, to be sent out later this afternoon. If you aren’t signed up for the newsletter, go do so now through the form on the right hand menu on the main page:
http://www.herointeractive.com
Add yourself to the “Monthly Newsletter” list.
Then, God willing, later today you should see that newsletter in your inbox!
by Ada Chen on January 29, 2008 02:01 AM
Congratulations to David Scott who recently unleashed Flash Element TD 2 (FETD2) onto the world. Doubtless, Paul & David at Novel Concepts are fueling hours of distraction for millions of people. They are the creators of Desktop Tower Defense and the original Flash Element TD, and were also judges for our November MochiAds contest. =)
FETD2 was launched was launched on January 12, and reached half a million plays as of the 4th day, 1 million on the 10th… and still counting. They cover some of the phenomenal performance of their game and other interesting data in their blog entry.
© Ada Chen for MochiLand, 2008. | Permalink | No comment
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at January 28, 2008 08:14 PM